Valve is back with new VR hardware and a redesigned Steam Controller. Discover what makes these devices innovative, how they ...
Does anyone still remember the metaverse? You may understandably have zapped it out of your brain to make room for more useful information but, to jog your memory, "metaverse" is a word Mark ...
It's been years since Valve first launched its in-house VR headset, the Valve Index, back in 2019, but the Steam owner has spent the time well developing its new Steam Frame. This standalone headset ...
Virtual Reality headsets are incredibly fun to use, and somewhat hard to recommend. I still use my Meta Quest 3 on a fairly regular basis as my evening cardio, but most of them sit alone in a corner, ...
Valve has finally pulled back the curtain on the Steam Frame, its long-rumored standalone VR headset. Scheduled for an early 2026 release, the device is designed to be the ultimate bridge between ...
Valve has announced three new pieces of hardware for Steam: The console-like Steam Machine, a new virtual reality headset called Steam Frame, and a brand new version of the Steam Controller. They all ...
Forbes contributors publish independent expert analyses and insights. A former tech executive covering AI, XR and The Metaverse for Forbes. Real time visual context from outward facing cameras and ...
In case you missed it, Valve announced a load of new hardware this week, including a second stab at the Steam Machine, a Steam controller, and a long-rumored new VR headset called the Steam Frame. But ...
Valve has a new VR gaming headset – and a clever feature for high-res graphics Valve – which runs the Steam game store and made the legendary Half-Life series – already makes a VR headset for hardcore ...
Following the relative success of the Steam Deck handheld, it looks like Valve is doubling down on its hardware business. The company announced a trifecta of devices yesterday: the Steam Machine, a ...
Six years after the Valve Index, the company's Steam Frame ditches the cables and base stations in favor of freedom and flexibility. But can it compete in a world where VR alone isn't enough? I’m ...