Museums have spent decades trying to make the distant past feel alive. Audiovisual shows, touch screens and digital displays have helped, but they are often expensive to develop and hard to update ...
The Swedish Indie developer Räfven Studios is crafting scenes and characters using clay, foam and foraged materials, ...
Speaking of materials, the Scape's earcups and inner headband are covered in a plush, couch-like fabric that manages to be ...