This repository demonstrates and gives tools for interoperability between the Unity Engine and CUDA. Specifically, it showcases how to create and render graphical objects (e.g., textures) in Unity and ...
Abstract: Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this ...
Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...
Abstract: While celebrating the 21st year since the very first IEEE 802.11 “legacy” 2 Mbit/s wireless local area network standard, the latest Wi-Fi newborn is today reaching the finish line, topping ...