The shader has options for transparency alpha clipping, vertex snapping, affine texture mapping, and fog using fixed-point math. Note: This is a work in progress so updates will be frequent, but every ...
Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques. The outline vertex shader uses 'normal' to move the vertices along their normal vector. For objects with sharper corners ...
Abstract: Point-based indoor 3D object detection has received increasing attention with the large demand for augmented reality, autonomous driving, and robot technology in the industry. However, the ...
Abstract: Active tactile exploration effectively reconstructs 3D shapes, particularly when visual input is limited. However, current Gaussian process (GP)-based methods primarily capture global shapes ...
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