Simple outline shader for 3D models using STENCIL and INVERTED HULL techniques. The outline vertex shader uses 'normal' to move the vertices along their normal vector. For objects with sharper corners ...
Abstract: In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon ...
This is the official repository for the CVPR 2025 paper SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving. The code in this repository builds upon the ...