Abstract: Decomposing an image into the shading and reflectance layers remains challenging due to its severely under-constrained nature. We present an approach based on illumination decomposition that ...
This is the geometry dissolve shader I use for my spawn in and AFK effects in VRChat. VRChat has fixed eyetracking for full body tracking! I have added an untracked version to simplify the process.
NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...
Abstract: Shading plays an important role in cartoon drawings to present the 3D lighting and depth information in a 2D image to improve the visual information and pleasantness. But it also introduces ...
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