The games industry moves quickly and while stories may come and go there are some that we just can't let go of ...
Real-time volumetric streaming - placing audiences into live events is making music more accessible - through immersive, ...
In September, a quirky game called Steal a Brainrot hosted 25 million players at the same time on Roblox’s global platform, surpassing a record set just months earlier by Roblox’s prior hit, Grow a ...
There’s a reason Warner Bros. numerous video game studios feel like such an afterthought in the Netflix vs. Paramount ...
The Game Awards ceremony honours achievements in the video game industry. Read more at straitstimes.com. Read more at ...
Netflix has announced it has acquired Ready Player Me, a virtual avatar creation platform, as the streaming giant continues to reshape its gaming ambitions ...
The Express Tribune on MSN

Pakistan’s quiet gaming rise

From small rooms to global studios, talent, trust, and payments are reshaping how Pakistani developers work with the world ...
Developers and investors reflected on Canada's video game industry, saying there's need for people who can sell games.
But this definition no longer fits the reality around us. Player attention is finite. Budgets are ballooning. Layoffs have hit every corner of the industry. New tech cycles, like live service, VR, the ...
Qatar Airways has landed on Fortnite, one of the world’s biggest gaming platforms with the launch of QVerse Island which lets ...
Just over a year ago, Tango Gameworks and Xbox released Hi-Fi Rush, a musical delight that seemed to come out of nowhere. Hi-Fi Rush received almost universal acclaim – it was wholly unique, polished, ...