Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Abstract: In this letter, we introduce the Lifelong Evaluation-Based Large Neighborhood Search (LEB-LNS) algorithm designed to address the Lifelong Adaptive Multiple Priorities Multi-Agent Path ...
This repository is the official implementation of Guidance Graph Optimization for Lifelong Multi-Agent Path Finding, accepted to IJCAI 2024. The repository builds on top of the repository of ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results