Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
That'd seem like a lot for any game, but it feels especially surprising given No Man's Sky is on the cusp of its tenth ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...