This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
Before we dive in, cheating in Satisfactory isn't as simple and straightforward as we might hope. There are a variety of ...
Abstract: The Poisson multi-Bernoulli mixture (PMBM) filter has been proved to be effective in tracking missed objects and an unknown number of objects with clutter in complex scenarios. However, when ...
The Interaction System Toolkit is a collection of versatile scripts for creating interactive objects within your Unity projects. Whether you want to create objects that can be picked up, trigger ...
When a delicate object crashes onto the floor, most people expect it to shatter into several pieces. What they might not know, however, is that the sizes of those fragments—whether from a broken plate ...
Abstract: Monocular three-dimensional (3D) scene understanding tasks, e.g., object size angle and 3D position, estimation are challenging to perform. More successful current methods usually require ...
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