In 2005 Simon Feltman released the first MXSCOM, a small Visual Basic 6 application that took commands and sent them to Autodesk's 3ds Max's internal COM server. This allowed users to choose their own ...
In November of 1998, I first played Half-Life and loved it! Since then I became interested in first person shooter games and in particular how the levels are created and rendered in real time. I found ...