This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
"We had no one experienced enough with 3D character models in the team," he tells me. "With that in mind, we explored how we ...
A lot of games use the animation tree to create transitions between animations this small and easily integrated Animation Manager can help you play animations without having to create transitions that ...
#OctopusEffects, #aftereffects In this tutorial mainly use Shape Layer. With this tutorial you can create sticky effect of water drops, 2D wave effect of water surface, water splash effect.. Timestamp ...