We continue our annual tradition of looking back at Microsoft's wins, fails, and WTF moments: its victories, failures, and ...
Xcavator 2025 was rebuilt "using the tools and environments" it would've been developed with in the first place ...
But my experience doesn't have a patch on Scott Pitkethly, battle architect at. In a chat with PC Gamer, Pitkethly said his start at the studio—all the way back in 1999—was very much sink-or-swim.
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