Abstract: The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, ...
Abstract: The step-by-step process of creating a bookshelf design is specified, including the ProBoolean compound primitive, applying edit poly modifier, using detach option, making use of lattice ...
This repository contains a MonoGame example project showing how to render animated FBX models in-game with the help of Aether.Animation, a library included in tainicom's Aether.Extras project. His ...
This is the official repository for the CVPR 2025 paper SplatAD: Real-Time Lidar and Camera Rendering with 3D Gaussian Splatting for Autonomous Driving. The code in this repository builds upon the ...
Digital Production is taking a short end-of-year break. Back up your data, sort out the chaos folder, enjoy the holidays, and we will be back next year.
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