A virtual reality hockey experience built in Unity. This project simulates a realistic hockey environment using motion-tracked controllers and real-time physics for engaging gameplay.
Abstract: Surface electromyography (sEMG) is a promising technology for hand gesture recognition, yet faces challenges in user mobility and individual calibration. This paper introduces a novel ...
Abstract: Hand gesture recognition using multichannel surface electromyography (sEMG) is challenging due to unstable predictions and inefficient time-varying feature enhancement. To overcome the lack ...
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