How to implement custom lighting for the Forward+ rendering path with ShaderGraph. The project is using Unity 2022.3.10f1. This repository expands on NedMakesGame's awesome "Creating Custom Lighting ...
In order to lower the threshold for Shader development and expand the capabilities of procedural generation, and to encourage artists/technical artists to directly produce materials in Cocos Creator ...
Texturing XYZ’s SKAP turns 2K to 8K inputs into 16K skin maps in a browser, priced in credits at $1 each. SKAP is an online service built to boost skin detail for digital heads used in VFX and games.
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