These components comprise the high level controls for building and using NavMeshes at runtime as well as edit time. Detailed information can be found in the Documentation section or in the NavMesh ...
Abstract: In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface are recovered ...
This is a simple avoidance implementation, which allows to prevent situation with NavMesh agents moving too close to each other - they trying to move using optimal path, but it just looks weird. You ...