Mark Sammut grew up on the PlayStation 1 and has been playing games ever since, although he is no longer limited to just Sony consoles. Be it JRPGs, shooters, platformers, or hack and slash games, ...
This repository contains a MonoGame example project showing how to render animated FBX models in-game with the help of Aether.Animation, a library included in tainicom's Aether.Extras project. His ...
We created a Motion Capture (MoCap) studio using a single depth sensor, such as Azure Kinect or Windows Kinect V2. Our toolbox enables real-time animation of the user's avatar by converting the ...
We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced “animations”. Rather than 1D time, our animations are parameterized by two or more ...
Achieve new personal bests with apps, cloud storage, and AI features 1 that are powerful, tailored to your needs, and seamlessly easy to use—all in one plan with Microsoft 365. See plans and pricing ...
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