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Modeling the cactus in Blender - 177
Step-by-step guide on how to model a cactus pot in Blender 2.9. Create cactus spines arranged on the groove of the trunk. 00:00 Intro 00:14 Create Pot 02:18 Create the cactus stem and spine 05:45 Atta ...
Keto-friendly snacks include avocados, eggs, nuts, and cheese. These options are high in protein and healthy fats but low in ...
It's us walking around the house in socks, being voracious readers, building fires and hanging out - after 30 years, there's ...
AI baked into everything, phones getting thinner while software got heavier, and tech giants revealing their personalities a little too clearly. This A–Z isn’t about specs or press releases. It’s ...
Creative Bloq on MSN
Why 2026 will be the end of AI resistance for 3D artists
Once the concept has been developed and refined, 3D artists will then use AI tools such as Meshy and Hyper 3D to generate ...
Tucked away on East 41st Street in Sioux Falls sits a bargain hunter’s paradise so expansive that first-timers often stand at the entrance, momentarily stunned by the sheer magnitude of possibilities ...
A new study suggests AI models like ChatGPT and Claude consistently overestimate how rational humans really are, leading them ...
Using a specially developed simulation model, researchers at the University of Cologne have traced and analyzed the dynamics ...
Live Science on MSN
1.5 million-year-old Homo erectus face was just reconstructed — and its mix of old and new traits is complicating the picture of human evolution
Scientists have reconstructed the head of an ancient human relative from 1.5 million year-old fossilized bones and teeth. But the face staring back is complicating scientists' understanding of early ...
The next step in the evolution of generative AI technology will rely on ‘world models’ to improve physical outcomes in the real world.
Step aside, LLMs. The next big step for AI is learning, reconstructing and simulating the dynamics of the real world.
Pedro Conti is a São Paulo–based director, production designer and 3D visual development artist whose animation work is ...
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