How production designer Nathan Crowley wove together trees and made a castle float to expand the world of Oz in 'Wicked: For ...
When Dino Patti talks about Coherence 2.0, he frames it as a way for Unity developers to bring multiplayer into their ...
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'Robot, make me a chair': AI-driven system designs, builds multicomponent objects from user prompts
Computer-aided design (CAD) systems are tried-and-true tools used to design many of the physical objects we use each day. But ...
Build better UIs using Gemini 3 paired with Nano Banana, a four-step flow including asset extraction for 3D objects to speed ...
ROUTINE has knocked all other competition out of the water with its minimal UI and has set a new standard for immersion in ...
As someone who learned Sketch back in design school, I remember how long it took to build even a simple wireframe from ...
Infinity Castle' cinematographer Yûichi Terao on developing the visuals of the Infinity Castle to withstand the big screen.
A hands-on look at UEVR, the Unreal Engine mod that's not just putting 'flat' games into VR headsets - it's making them fully ...
Scalability begins with an organized design mindset, and Atomic design is an ideal approach for this. To clarify, Atomic ...
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