After surviving a near-death experience at 18, Zhenghua Yang played video games during his recovery and began considering how games could be designed to support players facing personal struggles.
12hon MSN
How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds
Often considered as reflecting his designer's somewhat eccentric personality, Rayman is a 2D cartoon-style character deprived ...
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