vec4 north = texture2D( heightmap, uv + vec2( 0.0, cellSize.y ) ); vec4 south = texture2D( heightmap, uv + vec2( 0.0, - cellSize.y ) ); vec4 east = texture2D ...
the module csharp in d.ts will use export = just like what Node.js did #750 fix: ignored assemblies which path is with Editor when generating extension method #735 ...