Today, NVIDIA announced the release of beta versions of the SDK and C compiler for their Compute Unified Device Architecture (CUDA) technology. The C compiler includes a set of C language extensions ...
Video gaming computers and video game consoles available today typically contain a graphics processing unit (GPU), which is very efficient at manipulating and displaying computer graphics. However, ...
This tutorial shows how to use two powerful features of OpenCLâ„¢ 2.0: enqueue_kernel functions that allow you to enqueue kernels from the device and work_group_scan ...
John Melonakos, CEO and Co-Founder of AccelerEyes, talks with Technology Editor Bill Wong about Matlab and GPU acceleration technology. I recently spoke with John Melonakos, CEO and Co-Founder of ...
Low-level graphics API supported on Windows 10DirectX 12"Uses a mixture of multiple types of GPUs"Explicit Multi Adapter (EMA)Function is supported. Under DirectX 12 environment, NVIDIA's GeForce and ...
Microsoft has published the specification for C++ AMP (Accelerated Massive Parallelism), its new system for heterogeneous parallel processing in C++. When Microsoft first announced C++ AMP in June ...