Abstract: Human pose estimation is a field of computer vision science that studies the determination of joint points in the human body based on images or videos. One of the applications of human pose ...
With GPU architectures changing from being entirely graphics-focused and game rendering relying increasingly more on compute shaders, rather than classic vertex and pixel shaders, DirectX12 has gained ...
This code was released by SciTech Software in 2007 and has enabled modern DirectX systems to play older OpenGL games. Usually just the compiled opengl32.dll has been available for download somewhere, ...
Bringing more classic gaming goodies with the Vulkan-based translation layer for Direct3D 7, D7VK 1.0 is out now for Linux. From the GitHub page: "A Vulkan-based translation layer for Direct3D 7, ...
Abstract: We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets (represented by Neural Radiance Fields) from text prompts. Unlike recent 3D generative models ...
Human 3D vision is based on parallax: each eye captures a slightly different perspective of the world, and the brain fuses these two views into a single, rich 3D perception. Glasses-free, or ...