How Rayman 2 "offered 2D gameplay situations in a 3D environment" to deliver the best of both worlds
When he decided to present his Rayman video game project to Ubisoft, he brought a 150-page file describing the whole game and ...
This procedural generator started as a hobby project to learn about various procedural algorithms (cellular automata, marching squares and Bresenham's line algorithm to name a few). Inspiration was ...
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