Epic Games has released Unreal Engine 5.1, which includes a dedicated In-Camera VFX editor (ICVFX), improved Remote Control APIs and expanded colour correction tools. The ICVFX Editor supports a range ...
Ncam, the London-based creators of advanced real-time camera tracking technology, has unveiled new Unreal Engine 5 support for its AR Suite plugin, a move the London-based company says automates ...
Assimilate’s Live FX 9.9 expands LED volume control with multi-node sync, Unreal Engine workflow updates, and HDR ...
Epic Games has released an updated version of its Unreal Engine which it says offers creatives more believable real-time environments and characters for film and TV productions. Among the updated ...
UEVR, or the Universal Unreal Engine VR Mod by [praydog] is made possible by some pretty neat software tricks. Reverse engineering concepts and advanced techniques used in game hacking are leveraged ...
Vu just announced a new product that aims to make virtual production a lot more accessible: the Vu One. It’s two parts. One part turnkey virtual production studio in a (very, very, big) box. One part ...
If there’s a buzz word right now in filmmaking and visual effects, it is probably ‘virtual production.’ Think of it like this: say you are making a live action film with characters. Traditionally what ...
The seamless melding of virtual sets with real cameras is on the rise, and the results are indistiguishable from reality. From a low budget filmmakers perspective, the idea that you could place your ...
It's no secret that Epic Games has enabled a number of gaming studios to create more-realistic visuals with its Unreal game engine. Since its debut in 1998, powering the first-person shooter Unreal, ...
Virtual Production still appears to be the preserve of the big studios. However it is gradually becoming more accessible. Here are three cameras that are perfect for virtual production, without a ...
It's not surprising that a VFX-heavy show like The Mandalorian uses digital sets, even though it also relies heavily on practical, in-camera effects. What's more unexpected, however, is that the ...
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